Multiple Intelligences Starters:
Analogies: Make more of analogies to help remember mathematical concepts.
Ancient Mysteries: This activity requires students to memorise fifteen numbers in a three by five grid.
Kim's Game 3: This is the Maths version of the traditional memory game. Memorise 10 mathematical facts then recall them as they disappear from view.
Mathterpiece: Memorise a picture made up of geometrical shapes
Mix and Match: Work out which team played which from the information given.
Number Recall: Can you improve your ability to remember telephone numbers?
Paradox: Can you solve this paradox by agreeing whether the statements are right or wrong?
Pi Day: March 14th is Pi Day. The third month and the 14th day relates to 3.14 which is pi to three significant figures. How many figures of pi can you memorise?
Rows of Roses: Can you draw 4 straight lines, without taking your pencil off the paper, which pass through all 9 roses?
Secret Symbol: Place a symbol between the four and the five to get a number greater than four and less than five.
Shopping List: A quick quiz about five items on a shopping list written 40 years ago.
Shunting Problem: Allow two trains to pass by using the limited amount of siding space.
Squared Animals: Separate three rows of three animals using three squares.
Sudoku Sum: What is the sum of the numbers missing from the given Sudoku puzzle?
Wordles: Turn mathematical words into designs which will help you remember the meanings of the words.
Comment recorded on the 3 October 'Starter of the Day' page by Mrs Johnstone, 7Je:
"I think this is a brilliant website as all the students enjoy doing the puzzles and it is a brilliant way to start a lesson."
Comment recorded on the 28 September 'Starter of the Day' page by Malcolm P, Dorset:
"A set of real life savers!!
Comment recorded on the 26 March 'Starter of the Day' page by Julie Reakes, The English College, Dubai:
"It's great to have a starter that's timed and focuses the attention of everyone fully. I told them in advance I would do 10 then record their percentages."
Comment recorded on the 17 November 'Starter of the Day' page by Amy Thay, Coventry:
"Thank you so much for your wonderful site. I have so much material to use in class and inspire me to try something a little different more often. I am going to show my maths department your website and encourage them to use it too. How lovely that you have compiled such a great resource to help teachers and pupils.
Comment recorded on the 1 August 'Starter of the Day' page by Peter Wright, St Joseph's College:
"Love using the Starter of the Day activities to get the students into Maths mode at the beginning of a lesson. Lots of interesting discussions and questions have arisen out of the activities.
Comment recorded on the 14 September 'Starter of the Day' page by Trish Bailey, Kingstone School:
"This is a great memory aid which could be used for formulae or key facts etc - in any subject area. The PICTURE is such an aid to remembering where each number or group of numbers is - my pupils love it!
Comment recorded on the 10 April 'Starter of the Day' page by Mike Sendrove, Salt Grammar School, UK.:
"A really useful set of resources - thanks. Is the collection available on CD? Are solutions available?"
Comment recorded on the 17 June 'Starter of the Day' page by Mr Hall, Light Hall School, Solihull:
Comment recorded on the 2 April 'Starter of the Day' page by Mrs Wilshaw, Dunsten Collage,Essex:
"This website was brilliant. My class and I really enjoy doing the activites."
Comment recorded on the 10 September 'Starter of the Day' page by Carol, Sheffield PArk Academy:
"3 NQTs in the department, I'm new subject leader in this new academy - Starters R Great!! Lovely resource for stimulating learning and getting eveyone off to a good start. Thank you!!"
See also Thinking Skills.
Multiple Intelligences Teacher Resources:
Wordles: Remember these mathematical words for their shape and movement.
Multiple Intelligences Activities:
Code Cracker: Crack the code by replacing the encrypted letters in the given text. There are lots of hints provided about code breaking techniques.
Cubical Net Challenge: Find all the ways of painting the faces of cubes using only two colours.
Fizz Buzzer: The digital version of the popular fizz buzz game. Press the buzzers if they are factors of the counter.
Maths Analogies: Make more of analogies to help remember mathematical concepts.
Mystery Numbers: If '7 D in a W' stands for 7 days in a week, what do you think these mystery numbers are?
Paradox: Arrange the mathematical statements so as not to create a paradox.
Tables Conga: Use the arrow keys to collect all the multiples in order while avoiding the Conga Virus!
Tools: In how many different ways can the numbers be arranged to give the same totals?
Tran Towers: An adventure game requiring students to solve puzzles as they move through the old mansion.
Multiple Intelligences Investigations:
Braille: Investigate the possibility of redesigning the Braille alphabet to make it easier to learn. You will first need to examine the current version and learn how it is used.
Hula Hoops: If a number of Hula Hoops are dropped on the floor, what is the maximum number of regions they might form?
Multiple Intelligences Videos:
Human Graph Shapes: Chapel Hill-Chauncy Hall teacher Kelly Overbye demonstrates how she uses Multiple Intelligences, to teach her students about the slope of graphs. [Similar to Transum's Human Graphs]
Multiple Intelligence Theory: Dr. Howard Gardner explains his multiple intelligence theory.
Multiple Intelligences External Links:
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