Factors Starters:Abundant Buses: A game based around the concept of abundant numbers. Factuples: Spot the factors and the multiples amongst the numbers in the grid. Flabbergasted: If each number in a sequence must be a factor or multiple of the previous number what is the longest sequence that can be made from the given numbers? Four Factors: Find four single digit numbers that multiply together to give 120. How many different ways are there of answering this question? Hotel Digital: A puzzle about the lifts in a hotel which serve floors based on the day of the week. Verruca Value: The Verruca Value of a word is the number of vowels multiplied by the number of consonants. How many words can you find with Verruca Value of 24?
Small images of these Starters    Complete Index of Starters
Curriculum for Factors:Year 5Pupils should be taught to identify multiples and factors, including finding all factor pairs of a number, and common factors of two numbers more... Pupils should be taught to know and use the vocabulary of prime numbers, prime factors and composite (nonprime) numbers more... Pupils should be taught to establish whether a number up to 100 is prime and recall prime numbers up to 19 more... Pupils should be taught to solve problems involving multiplication and division including using their knowledge of factors and multiples, squares and cubes more... Year 6Pupils should be taught to use common factors to simplify fractions; use common multiples to express fractions in the same denomination more... Pupils should be taught to identify common factors, common multiples and prime numbers more... Years 7 to 9Pupils should be taught to use the concepts and vocabulary of prime numbers, factors (or divisors), multiples, common factors, common multiples, highest common factor, lowest common multiple, prime factorisation, including using product notation and the unique factorisation property more... Feedback:Comment recorded on the 2 May 'Starter of the Day' page by Angela Lowry, : "I think these are great! So useful and handy, the children love them. Comment recorded on the 1 August 'Starter of the Day' page by Peter Wright, St Joseph's College: "Love using the Starter of the Day activities to get the students into Maths mode at the beginning of a lesson. Lots of interesting discussions and questions have arisen out of the activities. Comment recorded on the 3 October 'Starter of the Day' page by Mrs Johnstone, 7Je: "I think this is a brilliant website as all the students enjoy doing the puzzles and it is a brilliant way to start a lesson." Comment recorded on the 3 October 'Starter of the Day' page by S Mirza, Park High School, Colne: "Very good starters, help pupils settle very well in maths classroom." Comment recorded on the 28 May 'Starter of the Day' page by L Smith, Colwyn Bay: "An absolutely brilliant resource. Only recently been discovered but is used daily with all my classes. It is particularly useful when things can be saved for further use. Thank you!" Comment recorded on the 24 May 'Starter of the Day' page by Ruth Seward, Hagley Park Sports College: "Find the starters wonderful; students enjoy them and often want to use the idea generated by the starter in other parts of the lesson. Keep up the good work" Comment recorded on the 1 February 'Starter of the Day' page by M Chant, Chase Lane School Harwich: "My year five children look forward to their daily challenge and enjoy the problems as much as I do. A great resource  thanks a million." Comment recorded on the 9 October 'Starter of the Day' page by Mr Jones, Wales: "I think that having a starter of the day helps improve maths in general. My pupils say they love them!!!" Comment recorded on the 19 October 'Starter of the Day' page by E Pollard, Huddersfield: "I used this with my bottom set in year 9. To engage them I used their name and favorite football team (or pop group) instead of the school name. For homework, I asked each student to find a definition for the key words they had been given (once they had fun trying to guess the answer) and they presented their findings to the rest of the class the following day. They felt really special because the key words came from their own personal information." Comment recorded on the 2 April 'Starter of the Day' page by Mrs Wilshaw, Dunsten Collage,Essex: "This website was brilliant. My class and I really enjoy doing the activites." 
Notes:A factor is a whole number that divides exactly into another whole number. We say the first number is a factor of the second number. Prime numbers only have two factors, one and themselves. Factors Teacher Resources:Number Grids: Investigate the properties of number with these interactive number grids. Prison Cell Problem: A number patterns investigation involving prisoners and prison guards. Sieve of Eratosthenes: A self checking, interactive version of the Sieve of Eratosthenes method of finding prime numbers. Factors Activities:Connect 4 Factors: This a game for one or two players. The winner is the first to line up four numbers with a common factor. Delightfully Divisible: Arrange the digits one to nine to make a number which is divisible in the way described. Divisibility Test: Practise using the quick ways to spot whether a number is divisible by the digits two to nine. Factor Trees: Create factor trees to find the prime factors of the given numbers. Factorising: Practise the skills of algebraic factorisation in this structured online self marking exercise. Fizz Buzzer: The digital version of the popular fizz buzz game. Press the buzzers if they are factors of the counter. HCF and LCM: Practise finding the highest common factor (H.C.F), sometimes called the greatest common divisor, and the lowest common multiple (L.C.M) of two numbers. Number Grids: Investigate the properties of number with these interactive number grids. Prime Labyrinth: Find the path to the centre of the labyrinth by moving along the prime numbers. Prison Cell Problem: A number patterns investigation involving prisoners and prison guards. Satisfy: Place the nine numbers in the table so they obey the row and column headings about the properties of the numbers. Scallywags and Scoundrels: Arrange the scallywags and scoundrels on the chairs so that the numbers of any two sitting next to each other add up to a prime number. Sieve of Eratosthenes: A self checking, interactive version of the Sieve of Eratosthenes method of finding prime numbers. Stamp Sticking: Drag stamps onto the envelopes to make the exact postage as shown at the top left of each envelope. Three Ways: Find three different ways of multiplying four different digits together to get the given target number. There are nine levels for this online challenge. Times Square: Practise your times tables with this selfchecking multiplication grid Factors Investigations:Aunt Sophie's Post Office: Investigate the ways of making up various postage amounts using 3p and 8p stamps. An online stamp calculator is provided for you to check your working. Factors Videos:Finding Prime Factors: A straight forward explanation from SLEP HCF and LCM explained: This video from Mathsmaster.org shows very clearly the step by step method of finding the LCM and HCF of two numbers. HCF and LCM explained part 2: This video from Mathsmaster.org shows very clearly the step by step method of finding the LCM and HCF of two numbers using Prime Factorisation. Factors External Links:Links to other websites containing resources for Factors are provided for those logged into 'Transum Mathematics'. Subscribing also opens up the opportunity for you to add your own links to this panel. You can sign up using one of the buttons below: SearchThe activity you are looking for may have been classified in a different way from the way you were expecting. You can search the whole of Transum Maths by using the box below.
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Callum Arthur,
Tuesday, August 29, 2017