


1 
2 
1 



The coding powering these dice has been adapted from code kindly made available by Anton Natrov 
Remove the ads from this page and unlock other Transum goodies by signing up for a Transum subscription. This page provides you with a number of different dice simulations to use in the classroom. You can hide the dice you don't need and use the buttons and dropdown menu to configure the required dice. A different kind of random number generator can be found on the Maths Bingo page. If your pupils don't have access to this page and the department's box of dice was last seen in 1976 don't despair because most scientific calculators have a random number generating facility as can be seen in the video below: If you have any ideas for games or probability experiments please share them in the comments below. Do you have any comments? It is always useful to receive feedback and helps make this free resource even more useful for those learning Mathematics anywhere in the world. Click here to enter your comments. See Transum's evergrowing collection of Probability lesson starters, activities, examstyle questions and and investigations. 

Activity 2, Transum
Tuesday, September 8, 2015
"The first part of this activity requires pupils to imagine a coin being tossed 50 times. They should write down the results of their imaginary tossing as a list of Hs and Ts.
They should then toss a real coin, or one of the coins provided above to produce a list of 50 actual tosses.
Finally they should compare the two lists. What is the longest run of Hs or Ts in each list? Make a tally char of run length for the two lists and they should notice that the real toss list has slightly longer runs as our imaginations tend to want to even out the number of heads and tails more than would naturally occur."
Activity 1, Transum
Tuesday, September 8, 2015
"This is a game for two players. Two dice are rolled and their numbers multiplied together. If this product is odd, Player 1 earns a point. If this product is even Player 2 earns a point. The first player to earn 20 points wins.
This came can be varied by changing the number of dice used, changing the numbers on the dice and changing the operation from multiplication to division, addition or subtraction.
You can analyse the fairness of the game by constructing a possibility space."
Activity 3, Transum
Sunday, July 16, 2017
"Skunk is a two dice game for the whole class to play together and contains elements of chance and choice. You can find all of the instructions on the Skunk Game page."