Vector Maze

Level 1 Level 2 Level 3 Level 4 Level 5 Instructions More Vectors

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Comment recorded on the 1 August 'Starter of the Day' page by Peter Wright, St Joseph's College:

"Love using the Starter of the Day activities to get the students into Maths mode at the beginning of a lesson. Lots of interesting discussions and questions have arisen out of the activities.
Thanks for such a great resource!"

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"An absolutely brilliant resource. Only recently been discovered but is used daily with all my classes. It is particularly useful when things can be saved for further use. Thank you!"

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Snooker Investigation

Snooker Investigation

Given the width and height of a snooker table can you predict which pocket the ball will end up in and how many times will it bounce off one of the sides?


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Learning and understanding Mathematics, at every level, requires learner engagement. Mathematics is not a spectator sport. Sometimes traditional teaching fails to actively involve students. One way to address the problem is through the use of interactive activities and this web site provides many of those. The Go Maths main page links to more activities designed for students in upper Secondary/High school.


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Friday, May 3, 2019

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Type numbers into the vectors to create movement. For example, in level 1 you may decide the first vector should represent five squares across (positive values move to the right and negative values left) and eleven squared down (positive values are up and negative values down).

Vector Maze Example

Press the 'Run Vectors' button to see the affect of your chosen numbers.

The objective is to find the shortest route to reach the red circle. You might be able to shorten your route if you use more vectors.

Currently the shortest route for this level (Level 1) has been achieved by someone claiming a trophy with the name Rekamiyama with a distance of 28 units on Tuesday, December 15, 2020. Can you beat that? If you can make sure you claim a trophy because that is how fast times are officially recognised.



Can you find a shorter route?

You can calculate the length of each leg of your journey by using Pythagoras' Theorem. In the example below red lines have been drawn to show the horizontal and vertical components of the vector, 3 across and 4 down.

Finding the length of a vector

Prthagoras' Theorem states that the length of the hypotenuse (the blue line) is equal to the square root of the squares of the other two sides added together (the red lines).

Using Pythagoras' Theorem

So the length of this leg of your journey is 5 units. You will find that the lengths you are finding in this way don't often turn out to be whole numbers so you should round of the length of your complete journey to three significant figures.

Answers to this exercise are available lower down this page when you are logged in to your Transum account. If you don’t yet have a Transum subscription one can be very quickly set up if you are a teacher, tutor or parent.

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