The object of the game is to become the wealthiest player through buying and renting property and answering multiple choice mathematics questions.
Players take turns to roll two dice and move around the playing board the number of spaces indicated by the sum of the two dice. Whenever a player lands on an unowned property they may buy that property at its given price. If any other player then lands on that property they pay the owner the indicated rent.
If a player's funds fall below Â£0 they will be declared bankrupt and be out of the game.
This game is for two to four players. Please select:


Transum.orgThis web site contains over a thousand free mathematical activities for teachers and pupils. Click here to go to the main page which links to all of the resources available. Please contact me if you have any suggestions or questions. 
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Mathematicians are not the people who find Maths easy; they are the people who enjoy how mystifying, puzzling and hard it is. Are you a mathematician? Comment recorded on the s /Coordinate 'Starter of the Day' page by Greg, Wales: "Excellent resource, I use it all of the time! The only problem is that there is too much good stuff here!!" Comment recorded on the 28 May 'Starter of the Day' page by L Smith, Colwyn Bay: "An absolutely brilliant resource. Only recently been discovered but is used daily with all my classes. It is particularly useful when things can be saved for further use. Thank you!" 
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Numeracy"Numeracy is a proficiency which is developed mainly in Mathematics but also in other subjects. It is more than an ability to do basic arithmetic. It involves developing confidence and competence with numbers and measures. It requires understanding of the number system, a repertoire of mathematical techniques, and an inclination and ability to solve quantitative or spatial problems in a range of contexts. Numeracy also demands understanding of the ways in which data are gathered by counting and measuring, and presented in graphs, diagrams, charts and tables." Secondary National Strategy, Mathematics at key stage 3 

Go MathsLearning and understanding Mathematics, at every level, requires learner engagement. Mathematics is not a spectator sport. Sometimes traditional teaching fails to actively involve students. One way to address the problem is through the use of interactive activities and this web site provides many of those. The Go Maths main page links to more activities designed for students in upper Secondary/High school.  
Teachers  
If you found this activity useful don't forget to record it in your scheme of work or learning management system. The short URL, ready to be copied and pasted, is as follows: 
Alternatively, if you use Google Classroom, all you have to do is click on the green icon below in order to add this activity to one of your classes. 
It may be worth remembering that if Transum.org should go offline for whatever reason, there are mirror sites at Transum.com and Transum.info that contain most of the resources that are available here on Transum.org. When planning to use technology in your lesson always have a plan B! 
Do you have any comments? It is always useful to receive feedback and helps make this free resource even more useful for those learning Mathematics anywhere in the world. Click here to enter your comments. 
Transum,
Sunday, February 26, 2012
"Thanks for your suggestion Joseph B. Here's a link that will take you to a 50% rent version of this game: 50% rent version."
Joseph B, Catholic Cathedral College, NZ
Sunday, February 26, 2012
"Mathopoly concept is great but no one goes bankrupt (in 2 player mode)! Suggest raising the rents (up to 50%? ) of value.
Thanks for great resources."
Anon,
Saturday, May 17, 2014
"Mathopoly is great but 75% more rent will be a lot better.
[Transum: Are you sure? OK here is the 75% rent version."
Alderman Bolton CP, Twitter
Sunday, February 4, 2018
Sylvia, London
Saturday, June 8, 2019
"... We finished the game by deciding who was the richest  adding up money left and value of properties. Is there a way we can do this within the game, e.g. setting a time limit?
Also rather a big ask! Is there a way a teacher can intervene to add bonus money, eg/ if a student helps another, or if someone from another team gets the right answer to a question the current team struggled with?
And finally.... a version where there is a pause option between rolling the dice and moving round the board, so the much lower level students can simply add and say where the player will end up?
Thanks for the game and your time "