A pupil stands with their back to the board so they can't see the word(s) above. Their challenge is to guess the word from clues given by the class.

New word:

Comment recorded on the 24 May 'Starter of the Day' page by Ruth Seward, Hagley Park Sports College:

"Find the starters wonderful; students enjoy them and often want to use the idea generated by the starter in other parts of the lesson. Keep up the good work"

Comment recorded on the 1 February 'Starter of the Day' page by Terry Shaw, Beaulieu Convent School:

"Really good site. Lots of good ideas for starters. Use it most of the time in KS3."

Comment recorded on the 25 June 'Starter of the Day' page by Inger.kisby@herts and essex.herts.sch.uk, :

"We all love your starters. It is so good to have such a collection. We use them for all age groups and abilities. Have particularly enjoyed KIM's game, as we have not used that for Mathematics before. Keep up the good work and thank you very much
Best wishes from Inger Kisby"

Comment recorded on the 14 September 'Starter of the Day' page by Trish Bailey, Kingstone School:

"This is a great memory aid which could be used for formulae or key facts etc - in any subject area. The PICTURE is such an aid to remembering where each number or group of numbers is - my pupils love it!
Thanks"

Comment recorded on the 3 October 'Starter of the Day' page by S Mirza, Park High School, Colne:

"Very good starters, help pupils settle very well in maths classroom."

## Game 1

A pupil stands with his or her back to the screen and the teacher selects a word (Click the button above)

Members of the class give clues so that the person with their back to the screen can guess the word

## Game 2

If a large screen isn't available the teacher could select a word and a pupil could come up to the teacher's computer to read it.

This pupil then gives clues to the rest of the class to guess the word. Whoever guesses it first is the next to be the clue giver.

## Game 3

Pupils are divided into two teams.

One member of each team stands with their backs to the screen and the teacher selects a word (Click the button above).

The two teams take turns giving their team member a clue to the mystery word. The first team member to guess the word wins a point for their team.

## Game 4

Play as the party game "Charades". No talking allowed.

## Game 5

A pupil stands with his or her back to the screen and the teacher selects a word (Click the button above)

The pupil asks the rest of the class questions which they can only answer "Yes" or "No". The pupil attempts to guess the word with the minimum number of questions.

E.g. "Is it a shape?"

"Have we seen this word recently?"

"Is the word associated with probability?"

"Does it have less than five letters?"

## Game 6

Pupils could play the games suggested above in pairs if they have at least one computer, laptop, iPad or similar between them.

## Word Difficulty

The categories of Easy, Medium and Hard need explaining. The previous version of this application had the facility for teachers to vote on each word that was randomly selected from our database of 559 mathematical words and phrases. The votes indicated how suitable the teachers thought the words were for this game.

After collecting over 85000 of these votes we have arbitrarily divided up the database in to three sections accordingly. You will probably find some words are not in the category that you would put them in so we suggest you just skip those words and go on to select another.

#### Tower of Hanoi

Move the pieces of the tower from one place to another in the minimum number of moves. This puzzle was invented in 1883 but is still as captivating today as it was all those years ago.

#### Superior

A game for two players who compete to make the largest possible number from randomly selected cards. So far this activity has been accessed 15431 times and 413 Transum Trophies have been awarded for completing it.

For Students:

For All: