Gilwell Notebook
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This is page 66 of 110


Transcription:

the ridge of your sleeping tent. (10)

(F) Devise a useless gadget for an improbable purpose (10)

(G) Demonstrate herringbone stitch for repairing canvas (ask for materials) (10)

(H) Treat a member of your patrol for a broken collar bone (5)

(J) Box the Compass (16 points) (5)

Game. "Flip"

Two lines facing each other. Flip fingers and chase back to line. If caught join other patrol as captive. One release releases whole patrol.

End of Troop Meeting.


 


This is a scan of a page from the Gilwell Note Book for Woodbadge Training for Roger H. Tingle, 37th Wolverhampton Sea Scouts from the 1960s.

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