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Player 1


Player 2


Snooker Angles

An online game for one or two players requiring an ability to estimate angles as bearings.

Player 1:
Angle (in degrees) Force Shoot


Welcome to the Snooker Angles Game

Each player has to estimate the angle (bearing) and force required to pot the ball. Enter the players' names below.

Number of players:

Player 1:

Player 2:

The first player to score 10 is the winner.




You can claim a trophy for winning this game.

This is a game that can be played by one or two players or teams. It involves the ability to estimate the angle (or bearing) of the direction the ball should travel to go into any one of the six pockets around the border of the snooker table.

Consider the direction straight up to the top of the screen to be zero degrees. The direction horizontally to the right is ninety degrees. The direction straight down to the bottom of the screen is one hundred and eighty degrees and the direction horizontally to the left is two hundred and seventy degrees.

Players take it in turns to select the angle and the force applied to the ball. The first person to earn a score of ten is the winner.

Just to keep things interesting, just like in real life, you may occasionally 'slice' or miss-hit the ball so it does not go in the direction you have typed in. Also the ball might occasionally bounce over the rim of the table. Be careful!

Playing a game requiring estimating skills is much more fun that working through a traditional exercise.

There are other games on the Transum website requiring players to practise their estimating skills. Have a look at the Estimating topic page.

Compass Rose


Wednesday, June 22, 2016

"A related activity is the Snooker investigation. Given the length and height of a table can you predict which pocket the ball will end up in? How many times will the ball bounce off a side of the snooker table? How far will the ball travel before falling into a pocket?"

Ravi Bakhshi,

Friday, April 24, 2020

"Great game
I wanted to it for science to demonstrate the angle of incidence and reflection being the same in light for KS2 & 3 and felt it would have been better if I had a cue to hit the ball with to bounce it of the edge of the table and try to hit the ball from a bounce."

Do you have any comments? It is always useful to receive feedback and helps make this free resource even more useful for those learning Mathematics anywhere in the world. Click here to enter your comments.


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