ONLINE LOGO

Instructions

This is a simplified version of the programming language Logo. Use it to draw shapes by moving the turtle (arrow) around the screen using the following commands:

fd (Forward)

Example: fd 10 will move the turtle forward ten steps.

bk (Backward)

Example: bk 5 will move the turtle backwards five steps.

rt (Right turn)

Example: rt 90 will turn the turtle 90o to the right.

lt (Left turn)

Example: lt 45 will turn the turtle 45o to the left.

ct (Center turtle)

cs (Clear screen)

pu (Pen up)

The turtle can move without drawing a line.

pd (Pen down)

repeat

Example:
repeat 4[fd 10 rt 90]
will draw a square.

pc (Pen colour)

Example: pc 2
0 = black, 1 = blue, 2 = red etc

 

Challenge 1

Use the available logo commands to produce a letter L which looks similar to this:

Challenge 1

 

 

Challenge 2

Use the available logo commands to produce a letter T which looks similar to this:

Challenge 2

 

 

Challenge 3

Use the available logo commands to produce a letter F which looks similar to this:

Challenge 3

 

 

Challenge 4

Use the repeat command to draw a square.

 

 

Challenge 5

Use the repeat command to draw a pentagon.

 

 

Challenge 6

Use the repeat command to draw a hexagon.

 

 

Challenge 7

Follow the path to the 'Finish' without going off the path. How quickly can you do this?

 

Stopwatch

0


 

Challenge 8

What is the smallest number of shots you can use to get around this golf course?

 

 

Challenge 9

Use the pu and pd commands to draw a one square inside another.

Challenge 9

 

 

Challenge 10

Draw a colourful bunch of flowers.

Challenge 10

 

 

You can claim a virtual 'Transum Trophy' to show the work you have done learning Logo. Click on the red button below to register your trophy.


Many other online mathematical activities are available free at
Transum Software.


Logo PatternLogo is a simple programming language devised by Seymour Papert for educational purposes. Students can control the movement of a 'turtle' which draws lines on the screen. Students learn about lengths and angles while creating diagrams and patterns. The learning takes place as students experiment, get feedback and revise their actions in a non-judgmental environment. Students develop a much better understanding of angles being an amount of turning than they do from more traditional, static exercises.

Logo is a wonderful application to use when learning about the properties of shapes and angles. Using the repeat command to draw a triangle usually results in a significant and poignant learning moment as students grasp the difference between the internal and external angles.

You can find in the left panel above instructions and a series of challenges for the student who has not used Logo before. Click the blue buttons to move through the challenges. Students can use the snipping tool to capture pictures of their work which they can paste into their notes. Please send Transum pictures of anything magnificent you produce with this application.

Do you have any comments? It is always useful to receive feedback and helps make this free resource even more useful for those learning Mathematics anywhere in the world. Click here to enter your comments.

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